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Seq 100-50 Lighting Test II

  • Feb 20, 2019
  • 1 min read

Figured out a solution to the lighting issue. Instead of using lights in volumetric space, the ray is now a simple opacity map on a plane. I also got rid of the warm fill light and replaced it with a cooler one instead. Even though it added depth, the warmth seemed out of place, since the lights of the house are all turned off.

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